Can stalkers breed if there is 4 of them? Thanks, at the moment I'm building more places for the large aquariums as I want 1 species in each tank, have you ever seen jellyray breed though as I have 1 and can go looking for another egg of a jellyray. When I remove one, they breed back up to 5, but no further. At least, that's where my Stalkers and Crashfish have stopped breeding. Each module is good for up to 10 critters, but anything that lays an egg (possibly spadefish excepted) counts as 2, so you can have only 5 per unit. Note that, as far as I can tell, large egg-laying creatures now take up double capacity in an Alien Containment. I try to breed one species per tank at a time where possible. If you have two different species in the containment, for some reason it seems likely that you will get all new "babies" from one species and zero from the other, at least until you free some space and let them try again. Since little fish don't lay eggs (spadefish excepted), they tend to breed faster. The more breeding pairs of things you have, the faster stuff will breed. Up to a full day or longer before they even lay an egg, and possibly as long after that for it to hatch. Their cries can be heard even if the player is not around them and the Ray's will not become aggressive even if they make the sound.Originally posted by or0b0ur0s:Especially with large egg-laying creatures, it takes a while. If the player gets close to a Spike Ray in the Ice Fields, it will emit different variations of a soft cry, if the player gets close to a Spike Ray in the Inactive Lava Zone, it will emit a shrill roar warning the player to get away. Much like Rabbit Ray's they can be observed staying in one spot near their eggs. The Spike Ray will swim around peacfully in the Ice Fields, however the Spike Ray's in the Inactive Lava Zone are more aggressive towards other fauna. Spike Rays in the Artic will glow a slight blue bioluminescence, however those found in the Inactive Lava Zone don't. This is the same stuff that bone is made of making their flesh able to withstand the cold of the Arctic Zone and the heat of the Inactive Lava Zone. The flesh of a Spike Ray is not only poisonous, bit also full of calcium. The Spike Ray includes a red and blue coloration, most of which is capable of emitting bioluminescent glow: its wings and main body are bioluminescent as well as its pinkish underside. Its body adorns two large undulating wings and ends with a pair of caudal fins. Its head has two large red eyes, a small mouth resembling that of the Rabbit Ray, one medium sized horn on its head, and three horns running along its back. The Spike Ray is comparably small, having a rather flat body. It has a random assortment of spots on its back. Spike Rays have spikes throughout its spinal cord, and is colored blue and red. The Spike Ray is fairly similar in appearance to the Rabbit Ray, however it is very much older and is believed to have not adapted, if only slightly, for tens of thousands of years. They can commonly be found both in the Inactive Lava Zone of Sector 2 as well as the Arctic Zone found on the edge Sector 2 on the border with Sector Zero. The Spike Ray is a herbivorous species of Ray native to Planet 4546B and a close relative of the Rabbit Ray. Cathemeral (day and night only in Lava Zone).
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